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WEEK 614 games

⚡ Smart Lists

10/15

Auto-populated from season stats. Click a list to view its players.

Updated 10/15 at 14:30 UTC

▶ Signal Key
🏈Favorable MatchupOpponent bottom 8 in PPR allowed to the position, after adjusting for the offenses each defense has faced, and the player gets at least RB 32% · WR 14.5% · TE 11.6% of the team's targets plus carries. Top 24 RB · 36 WR · 12 TE by PPR/G. No quarterbacks
🚂Ground GameBacks with a third or more of the team's carries, on a team at 56% win probability or higher, facing a defense in the bottom 12 on yards allowed per carry
🎆ShootoutTeam projected for 27 points or more, from the posted total and spread, and the player gets at least RB 24.5% · WR 11.6% · TE 7.7% of its targets plus carries. No quarterbacks
🧱Tough MatchupOpponent top 8 in PPR allowed to the position, after adjusting for the offenses each defense has faced, and the player gets at least RB 32% · WR 14.5% · TE 11.6% of the team's targets plus carries. Top 24 RB · 36 WR · 12 TE by PPR/G. No quarterbacks
📡Under the RadarRanked in the top 36 running backs by the QFS player model, and outside the top 36 by PPR points per game (last season counted as 3 games, plus this season). Running backs only. The card shows both ranks
⚠️Depth Chart MoveMoved up into the top two on this week's depth chart, at a fantasy position
🔥Hot StreakAll 3 of the last 3 at or above the player's PPR average, or 2 of 3 with the last at least 15% above it, or the last game at least 20% above it
📈Usage SpikeTargets plus carries up 3 or more per game over the last 2 games, against the player's rate this season

Every list except Depth Chart Move and Under the Radar shows starters only, read off this week's depth chart: the first quarterback and tight end, the first two running backs, the first four receivers. Every list built from the upcoming game also needs established production, in PPR points per game over 4 or more games: this season's once a player has 4 games, last season's until then. The bars are 10.0 for quarterbacks, 8.0 for running backs and receivers, 5.0 for tight ends and kickers. Favorable Matchup and Tough Matchup narrow that to each position's fantasy starters, on the same number: the top 12 quarterbacks and tight ends, the top 24 backs, the top 36 receivers. Hot Streak measures against that same established average. Under the Radar ranks every healthy running back with a game this week, so none of these gates apply to it. Hot Streak and Usage Spike have no production minimum, and both drop any player whose team is on a bye. A touch is a target or a carry.

🏈Favorable Matchup
3 players

Backs and pass catchers who get the ball, facing one of the eight defenses that give up the most at the position

🚂Ground Game
4 players

Lead backs favored to win, against a defense that gets run on

🎆Shootout
10 players

Backs and pass catchers with a big share of the ball, on one of the week's highest-scoring projected offenses

🧱Tough Matchup
7 players

Backs and pass catchers who get the ball, facing one of the eight defenses that give up the least at the position

📡Under the Radar
3 players

Running backs the QFS model ranks in the top 36 this week, ranked lower by points per game

⚠️Depth Chart Move
14 players

Promoted to starter or backup this week

🔥Hot Streak
30 players

Recent games at or above the player's own scoring rate

📈Usage Spike
10 players

Seeing the ball more than the player's season rate